PalworldBreeding

Progression

Expeditions, firepower, and the questlines worth doing

Updated Verified for Palworld 1.0.3

Expeditions are the one system where condensing a Pal matters more than levelling it — the rank multiplier is squared, so a four-star Pal contributes 25 times the firepower of the same Pal at zero stars.

The Pal Expedition Station

Built inside a Palbox base. Materials: 10 Wooden Board, 100 Stone, 20 Paldium Fragment, 20 Cement, at 10,000 workload and 4,000 HP.

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Conflicting tech level

Two sources list the station at level 22, 2 points. A third puts it at Tier 15. Two against one, so 22 is what we publish — but if it appears earlier than expected in your tree, that is why.

Firepower, properly explained

Expeditions ignore Pal level and work suitability entirely. What they measure is firepower:

firepower = (attack + defense + health / 5) × rank²

where rank is the condensation multiplier, scaling from 1x at base up to 25x at four stars. Because it is squared, condensation dominates everything else in the formula. If your expedition numbers look impossibly far away, the answer is almost always the Pal Essence Condenser, not more levels.

Each destination lists a minimum recommended firepower. Missing it does not fail the run — it reduces the rewards. Beating it increases the quantity of items returned. Since 0.6.4, exceeding the minimum no longer shortens the duration, so there is no reason to overshoot dramatically.

Most destinations additionally require a set number of Pals of a specific element. You can send up to 100 Pals per expedition. Party Pals and base-assigned Pals are ineligible, and a dispatched Pal cannot be condensed while it is away.

The Pal Labor Research Laboratory reduces expedition duration and can increase rewards, primarily through its Mining research branch.

Every expedition destination

ExpeditionTimeMin firepowerRequiresUnlocked by
Verdant Hollow30m25,000Zoe & Grizzbolt
Secret Realm of the Forest30m56,00015x GrassLily & Lyleen
Blazing Cavern45m144,00020x FireAxel & Orserk
Hidden Sanctum of the Desert45m209,00020x GroundMarcus & Faleris
Astral Frost Cavern60m286,00020x IceVictor & Shadowbeak
Celestial Sakura Cavern60m375,00020x WaterSaya & Selyne
Dark Cave of Feybreak60m476,00020x DarkBjorn & Bastigor
Sunreach Isle60m589,00020x DragonAuri & Shaolong
World Tree Subterranean City Ruins60m851,000Zenara & Astralym

Every destination is gated behind the matching tower boss, so expedition access tracks story progress exactly.

Hard mode

Nine mirrored destinations, all at 120 minutes and 1,600,000 minimum firepower, each still requiring 20 Pals of the matching element. Each unlocks by defeating the corresponding faction leader on hard mode.

That 1.6 million figure is the same for all nine, which makes hard mode a single capability threshold rather than a ladder: once you can clear one, you can clear them all.

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Building an expedition bench

Because the requirement is "20 Pals of element X" rather than "20 good Pals of element X", the efficient play is a wide bench of cheap, heavily condensed Pals of each element rather than a handful of strong ones. Use the work finder and Paldex filters to find common Pals of an element you can farm duplicates of easily.

Normal-mode expeditions return Ancient Pal Manuscripts, spheres, ores and Pal Souls; hard mode returns training manuals, coins, Lotus items and slab fragments for raid summons. Patch 1.0.3 added World Tree Holy Water to the World Tree expedition rewards.

Quests in 1.0

Missions split into Main Missions, Sub Missions, Basecamp Missions (Base Camp Task 1–34) and a few hidden ones triggered by flags. Main missions are largely order-independent and mostly reward EXP only; sub missions are one-offs that also give items.

The main story spine now ends in the World Tree arc: The Rayne SyndicateThe Key SphereZoe RayneGathering the Key SpheresRuler of the SandsThe SunreacherThe CalamityPanthalusTo the World TreeSinThe Sealed CalamityAwakening.

The Zoe questline

Unlocks after you beat Zoe and Grizzbolt at the Windswept Hills tower. She then appears at the Desolate Church, (-312, 187), which acts as the quest hub.

MissionObjectiveReward
Don't Get CockyCapture an Alpha Grizzbolt at (-312, 187) and a regular one at (-456, 197)940 EXP
I Still Don't Trust YouDefeat or capture 5 Free Pal Alliance members, return to Zoe1,015 EXP
A Warm MemoryFind Zoe's Tattered Memento at (-298, 242), deliver 2 to Zoe1,090 EXP
Zoe's SphereDefeat 30 Believer faction members, then talk to ZoeA Sphere — exact item unverified

The payoff: completing the chain recruits Zoe. You can take her as a level 1 mountable "Zoe & Grizzbolt" unit, or as a level 15 human companion with Handiwork and an assault rifle.

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One discrepancy

One account describes the first mission as capturing a Grizzbolt from No. 1 Wildlife Sanctuary; the extracted mission data gives the two coordinates above and requires an Alpha plus a regular. Worth checking in-game before you commit to a route — and remember that capturing inside a Sanctuary is a poaching charge.

The Kitsun Noct questline

Two linked sub missions that most references for the Pal itself do not mention. Both give unusually large EXP rewards for side content.

MissionObjectivesReward
The Sable LonerFind a wounded Kitsun Noct at (-18, -130) — treat it, feed it, then check the dropped bag25,350 EXP
Reminiscent WanderingTrack the master's steps in Feybreak at (-544, -227), defeat Jormuntide Ignis (Predator) at (-544, -231), then check on the Kitsun Noct35,490 EXP

These come from a community database built from extracted 1.0 files, and no reference documentation covers either mission, so treat the detail as community-reported rather than confirmed. Whether either grants an item beyond EXP is not documented.

Other side content worth knowing

A Fine Day for Fishing — The Angler at (-331, 335) wants 3x Jelliette Bell Flesh. Rewards 940 EXP and 15 Simple Bait, which pairs neatly with the fishing guide.

Other named 1.0 sub missions include Surviving the World Tree, The Rookie Expedition Team, Farewell Under the Sakura Tree, The Knight's Last Stand, The Unsheathed Katana, Formidable Faleris Aqua, and the Stockpiling series for Hardwood, Hexolite Quartz, Pure Quartz, Soralite and Sulfur. Rewards for these are not documented.

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Quest data is thin everywhere

There are no per-mission reference pages to be found, and the one general listing is a stub covering 31 main and 14 sub missions, while extracted lists run to 58 main and 59 sub including placeholders. Anything specific about a quest's steps or rewards on any site is coming from file extraction, not from documentation.

Frequently asked questions

How is expedition firepower calculated in Palworld?
Firepower is (attack + defense + health / 5) multiplied by the square of the Pal's condensation rank. The rank multiplier scales from 1x at zero stars to 25x at four stars, which means condensing a Pal is far more valuable for expeditions than levelling it.
What happens if you do not meet the minimum firepower?
The expedition still runs and still completes — it just returns reduced rewards. There is no hard failure state documented. Exceeding the minimum increases the quantity of items you get back, though since version 0.6.4 it no longer shortens the duration.
How many Pals can you send on an expedition?
Up to 100 per expedition. Pals in your party and Pals assigned to a base cannot be selected, and any Pal that is away on an expedition is unavailable for other tasks, including Pal condensation.
How do you unlock the Zoe questline in Palworld?
Defeat Zoe and Grizzbolt at the Windswept Hills tower as part of the main story. Zoe then appears at the Desolate Church at (-312, 187), where she gives four sub missions in sequence. Completing them recruits her.
Do expeditions need a specific work suitability?
No. Expeditions have no Pal level requirement and no work suitability requirement at all. Selection is purely about firepower and, for most destinations, sending a set number of Pals of a specific element.

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