PalworldBreeding

Base Building

The best base locations in Palworld

Updated Verified for Palworld 1.0.3

You get four base camps per guild, each a fixed cylinder of roughly 35 metres, so a good spot is one where a resource cluster, flat ground and a fast travel point already overlap. The five clusters documented with coordinates are Desolate Church (71, -403) and Cinnamoth Forest (-76, -317) for Ore, Sealed Realm of the Winged Tyrant (-159, -91) for Coal, Unthawable Lake (-212, 249) for Pure Quartz and Eternal Pyre Tower Entrance (-597, -519) for Sulfur.

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The 5-second version

Base 1: Desolate Church (71, -403) — ore, flat, low level. Base 2 (unlocks at base level 8): coal at (-159, -91). Base 3 (level 15): Pure Quartz at (-212, 249). Base 4 (level 25): breeding and flex. The radius cannot be increased.

Verified on patch 1.0.3 (12 August 2026).

How many bases you actually get

The cap is raised by Base Camp level, which is a per-base progression bar, not your character level. There is no "Palbox upgrade" mechanic, despite how often that phrase appears in older guides.

Base levelMax basesWorker PalsObjectives at this threshold
111Deploy 1 worker Pal; build a Wooden Chest and Primitive Workbench
828Deploy 8 worker Pals; build 1 Metal Chest and 1 Sphere Workbench
15315Build 1 Guild Chest and 1 Electric Kitchen
25425Build 2 Advanced Chests
35430Max base level since 1.0 — more workers, not more bases

Worker capacity climbs one Pal per base level up to 25, then flattens: the last ten levels are worth only five more workers. The 1.0 update raised the level ceiling from 20 to 35, which is why a 2024-era guide will tell you 20 workers is the cap.

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Base level is per base

Your second, third and fourth bases each start at level 1 and level up on their own objectives. Only the highest base level counts towards unlocking the next base slot, so it is faster to push one base hard than to spread objectives across three.

The radius is fixed — plan around it

PropertyValue
ShapeCylinder (not a dome)
Radius~35 metres
Width in Foundation tiles~9 (only ~8 usable, because the footprint is circular)
Vertical extentGround to build limit, roughly 250 foundations above sea level
Can it be increased in game?No — no level, tech or structure changes it
Server setting for radius?None exists

Because the volume is cylindrical and reaches the build limit, the cheapest way to "grow" a base is to build upwards. A three-storey base fits three times the workbenches without touching the footprint.

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"Increase base radius" is a mod, not a setting

The official server documentation exposes BaseCampMaxNum, BaseCampMaxNumInGuild and BaseCampWorkerMaxNum — counts of bases and workers. None of them touches size. Any guide promising a config line for a bigger radius is describing a mod.

Server settings that do exist

SettingWhat it doesDefaultMax
BaseCampMaxNumTotal bases across the whole server128Not stated
BaseCampMaxNumInGuildBases per guild410
BaseCampWorkerMaxNumPals working at one baseUnverified for 1.050

Use docs.palworldgame.com as the authority here — the community copies of the PalWorldSettings.ini reference are stale. The docs warn that raising either of the last two increases server processing load.

What makes a spot good

Rank candidate spots against these, in order. The first two are the only ones you cannot fix later.

CriterionWhy it matters
Flat ground for the PalboxThe Palbox needs floor slope under about 15°, and every foundation you lay on a hillside costs materials and vertical room
Resource nodes inside the circleNodes respawn, so a cluster inside the radius is infinite automated income; a cluster 40 m away is worth nothing
Fast travel point nearbyYour Palbox is itself a fast travel point, but a nearby statue lets you leave and return without flying
Ambient level of the regionBase raids and wandering Pals scale with the area; a level 45 volcano base will be attacked by level 45 things
TemperatureCold and volcanic bases need heaters, coolers and armour before they are livable
Room to build upOverhangs and cave ceilings cut the cylinder short and waste the free vertical space
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Test the circle before you commit

Place the Palbox, then check whether the nodes you came for glow inside the boundary. If a node sits outside, pick the Palbox up and move it — it refunds, and a base built around a node you cannot reach is a base you will abandon.

The spots documented with coordinates

These are the five clusters documented with in-game coordinates and node counts. Each one fits inside a single base radius, which is what makes them base spots rather than mining trips.

SpotCoordinatesResourceNodesBest as
Desolate Church(71, -403) — open on mapOre9Base 1, main
Cinnamoth Forest(-76, -317) — open on mapOre9Alternative base 1
Sealed Realm of the Winged Tyrant(-159, -91) — open on mapCoal9Base 2
Unthawable Lake(-212, 249) — open on mapPure Quartz9Base 3
Eternal Pyre Tower Entrance(-597, -519) — open on mapSulfur8Base 4, late

Desolate Church (71, -403) — the default first base

Nine Ore nodes in one circle, flat ground and a fast travel statue on the doorstep. Ore only needs a Mining Lv2 Pal, so this base produces from the moment you can catch a Digtoise or a Lv2 miner.

The measurable reason it beats Cinnamoth Forest: identical node count, but the surrounding region is lower level and the terrain needs fewer foundations. Ore is the resource you will consume for the entire game, so this is the base you should over-build.

Cinnamoth Forest (-76, -317) — the same job, different neighbourhood

Also nine Ore nodes. Pick it over Desolate Church if your route through the map runs west, or if you want your ore base closer to the coal cluster at (-159, -91).

Sealed Realm of the Winged Tyrant (-159, -91) — coal

Nine Coal nodes. Coal requires Mining Lv3, so staff it with Lv3+ miners or it will sit idle — this is the single most common failure of a coal base.

Ore plus Coal is Refined Ingots, and Refined Ingots gate most mid-game gear, so bases 1 and 2 want roughly equal throughput.

Unthawable Lake (-212, 249) — Pure Quartz

Nine Pure Quartz nodes in the Astral Mountains, feeding Circuit Boards. Pure Quartz also needs Mining Lv3, and the cold needs handling: heaters inside, cold-resistant armour outside.

Eternal Pyre Tower Entrance (-597, -519) — sulfur

Eight Sulfur nodes, and sulfur only needs Mining Lv2. The catch is Mount Obsidian itself: heat damage, level 40+ residents and raids to match, so treat this as a late base rather than an early one.

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Why the list stops at five

No primary source publishes a ranked "best base locations" list with coordinates. Rather than invent numbers, this guide gives coordinates only where published node tables provide them, and describes everything else by region. Those ore-node tables are themselves marked work in progress, so more clusters certainly exist than are documented.

Regions worth settling, described rather than pinned

RegionWhat it gives youCaveat
Plateau of Beginnings and the Windswept HillsFlat, low level, several fast travel statues; the standard tutorial base areaThin on high-tier nodes — you will move
Mount Obsidian, the volcanic south-westSulfur, coal and oil ponds; sulfur deposits and oil are the region's documented resourcesHeat damage and high-level raids
Astral Mountains, the northern snowfieldPure Quartz and coalCold damage; Mining Lv3 required for both
SakurajimaCoal and Pure Quartz nodes, plus its own loot tableNode density is lower than the Palpagos clusters
FeybreakChromite and Hexolite Quartz; the endgame material islandChromite is underground and dungeon-bound, so it does not automate from a base

The three oil rigs sit at (169, -297) (Lv30), (579, -423) (Lv55) and (-1722, -1462) on Feybreak (Lv60). They are combat sites, not base sites — you cannot plant a Palbox on a rig, so treat them as raid targets your base supports.

A four-base plan that works

BaseUnlocks atJobWhere
1Base level 1Main: crafting, cooking, storage, oreDesolate Church (71, -403)
2Base level 8Coal, feeding your FurnacesSealed Realm of the Winged Tyrant (-159, -91)
3Base level 15Pure Quartz for Circuit BoardsUnthawable Lake (-212, 249)
4Base level 25Breeding farm and Ranch — no nodes neededAnywhere flat and temperate

Base 4 is the one people misplace. A breeding and ranch base needs flat ground, a Feed Box and space for Breeding Farms — nodes are irrelevant, so put it wherever the terrain is friendliest and the raids are weakest.

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Keep one base disposable

Palboxes can be dismantled and re-placed, so a base slot is not a permanent commitment. If a node cluster is documented later, move the least productive base rather than agonising over the first placement.

About "water bases"

Plantations are watered by Pals with the Watering work suitability, not by the terrain, so no crop needs a river. A waterside base buys you fishing and boat access, and costs you buildable flat ground.

Build on the shore rather than in the shallows: the base cylinder extends from the ground up, and a Palbox placed on a slope towards the water wastes a large slice of an already small circle.

What to do next

  • Read base building and automation for what to put inside the circle once you have picked the spot.
  • Match Pals to jobs with the Work Suitability Finder — a coal base staffed at Mining Lv2 produces nothing.
  • Plan bases 1 and 2 together using the ore and coal guides; Refined Ingots need both in equal measure.

Frequently asked questions

How many bases can you have in Palworld?
Four per guild, and the cap is raised by Base Camp level, not player level. Base level 1 allows 1 base, level 8 allows 2, level 15 allows 3 and level 25 allows 4. There is no Palbox upgrade that grants extra bases. On a dedicated server the limit is the BaseCampMaxNumInGuild setting, which defaults to 4 and can be raised to 10.
Where is the best base location in Palworld?
For a first base, the Desolate Church ore cluster at (71, -403): nine Ore nodes sit inside one base circle, the ground is flat and the surrounding area is low level. No reference database publishes a ranked list of base spots, so this guide only gives coordinates for the five node clusters that are actually documented.
Can you increase the base radius in Palworld?
No. The base area is a cylinder of roughly 35 metres, about 9 Foundation tiles across, and nothing in the game changes it — not base level, not technology, not a structure. There is also no server setting for radius; BaseCampMaxNum, BaseCampMaxNumInGuild and BaseCampWorkerMaxNum control counts, not size. Only mods can alter it.
How do you unlock the 3rd and 4th base?
Base Camp level 15 unlocks the third base and level 25 unlocks the fourth. Level 15 requires a Guild Chest and an Electric Kitchen; level 25 requires two Advanced Chests. Base levelling is driven by building objectives and deploying worker Pals, so your Technology tree progress is the real gate.
Do you need a base near water in Palworld?
No. Plantations are watered by Pals with the Watering work suitability, not by nearby terrain, so a river or coastline is a convenience rather than a requirement. A shoreline spot does help if you want fishing and boat access next to your Palbox, but it costs you buildable flat ground inside a radius that is already tight.
How many Pals can work at one base?
Worker capacity tracks base level one-for-one up to 25 Pals at base level 25, then flattens out, reaching 30 at base level 35 — the maximum since the 1.0 update. Dedicated servers can raise this with BaseCampWorkerMaxNum, which the official docs cap at 50 and warn increases processing load.

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