Reference
Palworld type chart and weakness guide
All nine elements, what they beat and what beats them. Read a row as "this element attacking", and a column as "this element defending".
| Neutral | Fire | Water | Grass | Electric | Ice | Ground | Dark | Dragon | |
|---|---|---|---|---|---|---|---|---|---|
| Neutral | 1× | 1× | 1× | 1× | 1× | 1× | 1× | ½× | 1× |
| Fire | 1× | 1× | ½× | 2× | 1× | 2× | 1× | 1× | 1× |
| Water | 1× | 2× | 1× | 1× | ½× | 1× | 2× | 1× | 1× |
| Grass | 1× | ½× | 2× | 1× | 1× | ½× | 2× | 1× | 1× |
| Electric | 1× | 1× | 2× | 1× | 1× | 1× | ½× | 1× | 1× |
| Ice | 1× | ½× | 1× | 2× | 1× | 1× | 1× | 1× | 2× |
| Ground | 1× | 2× | ½× | ½× | 2× | 1× | 1× | 1× | 1× |
| Dark | 2× | 1× | 1× | 1× | 1× | 1× | 1× | 1× | ½× |
| Dragon | 1× | 1× | 1× | 1× | 1× | ½× | 1× | 2× | 2× |
2× strong
1× neutral
½× weak
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Same-element bonus
A Pal using an Active Skill that matches one of its own elements deals an extra 20% damage on top of any type multiplier. Pairing a Pal with skills of its own element is almost always stronger than chasing coverage.
Every element in detail
Note: there are no immunities in Palworld — every matchup is 2×, 1× or ½×. Chart verified for game version 1.0.3.