PalworldBreeding

Base Building

Base building and automation in Palworld

Updated Verified for Palworld 1.0.3

A Palworld base is a fixed cylinder about 35 metres across that reaches from the ground to the build limit, so the only way to expand is upward. Everything else — throughput, Sanity, hauling — comes down to putting the right suitability level next to the right structure and keeping the walking distances short.

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The 5-second version

Palbox in the middle. Chests touching every workbench. Feed Box, beds and a Hot Spring in one corner. Specialists over all-rounders. Build a second and third floor instead of wishing the circle were bigger.

Verified on patch 1.0.3 (12 August 2026).

The constraint you design around

PropertyValueWhat it means for layout
ShapeCylinderHeight is free, floor space is not
Radius~35 mRoughly 9 Foundation tiles wide
Usable tiles~8The circle clips the corners of a square footprint
Vertical limit~250 foundations above sea levelThree to four storeys is trivially affordable
Palbox slope requirementUnder ~15°Flatten the ground or foundation it before placing
Adjustable?NoNo level, tech, structure or server setting changes it
⚠️
There is no radius setting

The official configuration reference exposes BaseCampMaxNum, BaseCampMaxNumInGuild (default 4, max 10) and BaseCampWorkerMaxNum (max 50). All three are counts. Nothing in the settings file changes base size — only mods do.

Layout principles that survive contact with 20 Pals

1. Palbox in the centre, not the edge

The Palbox is the centre of the circle, so an off-centre placement throws away usable ground on the far side. It is also your fast travel point and Pal storage, so it wants to be reachable from every floor.

2. Chests within a step of every workbench

Transporting Pals move finished items and ground drops into containers, and every metre of that trip is wasted work. One chest per production cluster beats one giant storage room at the far end of the base.

3. One flat production floor, then build up

Pals path badly on stairs and ramps, so keep the machines that Pals operate on a single level surface. Put storage, beds and decorative or player-only structures on the upper floors.

4. Beds, Feed Box and Hot Spring in one corner

Pals walk to eat, sleep and de-stress on their own. Clustering those three cuts the round trip and is the cheapest Sanity fix in the game.

5. Leave the node cluster clear

Do not foundation over ore, coal or quartz nodes, and do not wall them off. A node inside the circle is infinite income only if a miner can physically stand next to it.

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Ramps beat stairs for Pals

If workers must change level, a shallow ramp is far more reliable than a staircase or a ladder. Pals that cannot path to a structure simply stand idle rather than reporting an error.

The production chains worth automating

These are the loops that a base can run without you. Each one needs the listed work suitability present at the base, not merely somewhere in your Palbox.

ChainStructuresSuitabilities needed
Wood and stoneLogging Site, Stone Pit, CrusherLumbering, Mining, Watering (Crusher), Transporting
MetalOre nodes, Primitive Furnace, later FurnacesMining, Kindling, Transporting
FoodBerry Plantation, Wheat Plantation, Mill, Cooking PotPlanting, Watering, Gathering, Kindling
Ranch goodsRanchFarming
MedicineMedieval Medicine Workbench and successorsMedicine Production
PowerGenerators and the structures that need themGenerating Electricity
CraftingPrimitive / High Quality Workbench, Weapon WorkbenchHandiwork

A plantation is only half a loop: Planting sows it, Watering grows it and Gathering harvests it. Bases that produce nothing from a full field are almost always missing the Gathering Pal.

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Suitability level gates some work outright

Ore needs Mining Lv2, while Coal and Pure Quartz need Mining Lv3. Below the threshold the Pal does not work slowly — it ignores the node completely. Everywhere else, level acts as a speed multiplier.

Assigning Pals: level is a multiplier

The highest listed specialist per work type, from published work suitability tables. Use these as the ceiling to aim at, not as a shopping list — a level 7 Pal you already own beats a level 10 you never catch.

Work typeHighest listedLevelNext best
KindlingRenjishi, Jormuntide Ignis10Flaracle, Faleris, Suzaku (9)
WateringShaolong10Jormuntide, Neptilius (9)
PlantingDandilord10Lyleen, Broncherry (9)
Generating ElectricityOrserk10Solmora Lux, Azurmane (9)
HandiworkSelyne9Anubis, Sekhmet, Solenne (8)
GatheringJetragon10Starryon, Omascul, Gildane (9)
LumberingCelesdir Noct, Silvegis10Celesdir, Hartalis, Paladius, Necromus (9)
MiningTetroise Primo10Knocklem, Menasting Terra, Pierdon (9)
Medicine ProductionSilvance10Lyleen Noct, Bellanoir Libero (9)
CoolingBastigor, Frostallion10Univolt Cryst, Whalaska (9)
TransportingEidrolon10Knocklem, Knocklem Ignis (9)
FarmingFarming Pals are listed in the reference tables, but per-Pal levels for Farming are not published — see the ranch drops guide
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Sources disagree on the level ceiling

One reference describes suitability levels as "typically naturally range from 1 to 8" with a maximum achievable of 10, while another lists a number of Pals at 9 and 10. Treat the per-Pal figures as the data-side values for 1.0 and the narrower description as written for the pre-1.0 roster.

Two rules that beat any list

  • Specialists over all-rounders. A Pal with five mid-level suitabilities will be pulled onto whatever job is nearest and abandon the one you wanted.
  • Always keep dedicated Transporting. Without it, output piles up on the ground and workbenches jam waiting for inputs.

Sanity: the invisible throughput tax

Lowers SANRestores SAN
Being forced to work (for example by a Monitoring Stand)Hot Spring or High Quality Hot Spring the Pal can reach
Hunger and starvationEnough food in a reachable Feed Box
No beds to sleep inA Pal Bed each
Sustained overworkFarming Pals recover SAN while grazing in a Ranch

Low Sanity looks like slacking or sleeping mid-shift, and sustained low Sanity applies a Depression debuff that hurts output further. You can also raise Sanity directly by feeding a Pal from the command menu.

No source publishes numeric thresholds or recovery rates for SAN, so this guide gives none.

Pal Labor Research Laboratory: +50% per work type

The Laboratory sells permanent, base-wide work-speed research per work type. Each line we could verify runs six ranks totalling +50%, in a 10 / 5 / 5 / 5 / 10 / 10 pattern.

RankBonusHandiwork gold costHandiwork materials
Lv1+10%50,00050 Wood, 40 Stone, 10 Cloth
Lv2+5%200,000100 Wood, 10 Cement, 20 Cloth, 10 Nail
Lv3+5%500,00030 Cement, 30 Gunpowder, 5 Ancient Pal Manuscript
Lv4+5%1,500,000100 Gunpowder, 20 Circuit Board, 10 Ancient Civilization Parts, 15 Ancient Pal Manuscript
Lv5+10%5,000,000300 Gunpowder, 50 Circuit Board, 20 Ancient Civilization Parts, 30 Ancient Pal Manuscript
Lv6+10%10,000,00030 Computer, 50 High Quality Cloth, 20 Ancient Civilization Parts, 70 Ancient Pal Manuscript

Costs differ per work type but follow the same shape. Watering and Planting are the cheapest lines verified — their rank 6 costs 3,000,000 gold against Handiwork's, Kindling's and Generating Electricity's 10,000,000.

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Buy rank 1 everywhere before rank 2 anywhere

Rank 1 is +10% for 50,000–150,000 gold. Rank 4 is +5% for 750,000–2,000,000. Spreading rank 1 across every work type you actually use is by far the best gold-per-percent in the building.

The Laboratory also sells egg hatching speed research. Ranks for Gathering, Lumbering, Mining, Medicine Production, Cooling, Transporting and Farming exist on the same page but were not retrievable in full, so their exact costs are omitted here rather than guessed. The structure's own technology level and build cost are likewise unverified.

Common mistakes

MistakeSymptomFix
Base placed so nodes fall outside the circleMiners idle next to visible rocksPick the Palbox up and re-place it; placement refunds
Coal or quartz base staffed at Mining Lv2Zero output, no error messageMining Lv3 minimum
No Gathering PalRipe crops never harvestedAdd one Gathering worker per plantation cluster
No Transporting PalItems on the floor, jammed workbenchesAdd a dedicated hauler; keep chests close
Single Feed Box far from the work floorConstant hunger, falling SANFeed Box beside the beds, both near the machines
Filling the base with 25 low-level workersPathing chaos, food drain, little outputFewer, higher-level specialists
Ore nodes paved over with foundationsNode permanently unreachableLeave a clear working ring around each node

What to do next

Frequently asked questions

How do you increase the base radius in Palworld?
You cannot. The base is a cylinder of roughly 35 metres, about 9 Foundation tiles across, and no base level, technology or structure changes it. The official server settings only control how many bases and workers you get, never the size. The one real answer is to build vertically — the base volume runs from the ground to the build limit.
What are the best base Pals in Palworld?
The measurable answer is whichever Pal has the highest level in the job you need, because suitability level is a speed multiplier. Level 10 specialists include Jormuntide Ignis and Renjishi for Kindling, Orserk for Generating Electricity, Tetroise Primo for Mining, Jetragon for Gathering and Eidrolon for Transporting. For Handiwork the highest listed is Selyne at level 9.
Why are my Pals not working in Palworld?
Three causes cover almost everything: the Pal lacks the required suitability level for that node or structure, low Sanity has it slacking or sleeping, or the work is physically unreachable — outside the base circle, behind a wall or on a ledge. Check the suitability level first; a Mining Lv2 Pal will simply walk past a coal node.
How do you speed up work in a Palworld base?
The Pal Labor Research Laboratory has a research line per work type worth up to +50% work speed across six ranks, paid in materials, Ancient Pal Manuscripts and very large sums of gold. Beyond that: higher-level specialists, food that grants work-speed buffs, keeping Sanity high with a Hot Spring, and Condensing your workers.
How many Pals can work in one base?
Worker capacity equals base level up to 25 Pals, then slows, reaching a maximum of 30 at base level 35. More workers is not always better — a crowded base makes Pals path badly and compete for the same Feed Box, and it is usually faster to replace three Lv2 workers with one Lv7 specialist.

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