Fishing spots catch Pals. Salvage spots catch loot — including legendary schematics. If you are fishing for rewards rather than for Pals, the flotsam piles floating in open water are what you actually want.
Rod tiers
Six rods across three grades. Each grade has a technology version and a better schematic version. All six share Weight 5 and Attack 25; what changes is durability and the size of the green bar in the minigame.
| Rod | Unlock | Durability | Bar size | Sells for |
|---|---|---|---|---|
| Beginner Fishing Rod (Chillet) | Tech Lv15, 2 pts | 120 | 1.0x | 35 |
| Beginner Fishing Rod (Gumoss) | Schematic | 180 | 1.1x | 52 |
| Intermediate Fishing Rod (Cattiva) | Tech Lv29, 2 pts | 240 | 1.3x | 80 |
| Intermediate Fishing Rod (Croajiro) | Schematic | 360 | 1.4x | 84 |
| Advanced Fishing Rod (Pengullet) | Tech Lv45, 3 pts | 480 | 1.8x | 98 |
| Advanced Fishing Rod (Depresso) | Schematic | 720 | 1.9x | 105 |
The schematic rods use Coralum Ore or Coralum Ingot in their recipes, which is a neat loop — you fish up the material for the better fishing rod.
Not documented. Community references explicitly state that the three rod schematics are not sold by merchants and have no enemy drops. Salvage spots do list schematics among their loot, which is suggestive, but no source says so for these specific schematics — so we are not going to claim it.
The minigame
Cast where you can see Pal shadows in the water. The bite is signalled by two large yellow exclamation marks; press Fire then to start the minigame.
From there you hold Fire to move a green bar and try to keep it over the yellow fish icon. Overlapping fills the capture gauge; not overlapping drains it. Fill it completely to land the catch, empty it and the Pal escapes. The icon moves randomly and reverses direction more often on harder catches.
That is the entire mechanic. There is no line tension system and no stamina cost — if you have played other fishing minigames, do not go looking for them. Rods do carry a durability stat, but the loss per cast is not documented.
Bait
| Bait | Tech | Effect | Recipe | Yield |
|---|---|---|---|---|
| Simple Bait | 15 | Required for fishing at all | 2 Aquatic Pal Fluids, 4 Red Berries, 2 Flour | 10 |
| High Quality Bait | 22 | 1.5x chance of a bite | 3 Aquatic Pal Fluids, 4 Tomato, 3 Flour | 10 |
| Deluxe Bait | 38 | 1.15x bar size | 4 HQ Pal Oil, 4 Onion, 3 Carrot, 4 Flour | 10 |
| Alluring Bait | 52 | 1.3x bar size and +40% items | 10 HQ Pal Oil, 1 Cavern Mushroom, 3 Carrot, 5 Flour | 3 |
Note that Alluring Bait yields only three per craft where the others give ten. It is worth it for salvage runs because of the +40% item modifier, and wasteful for casual Pal catching.
Salvage spots are the real reward
Separate from fishing spots are salvage spots — piles of flotsam in open water. These are where items come from:
- Pal Spheres up to Ultimate Spheres
- Silver Keys and Small Pal Souls
- Weapon and armour schematics, including legendary ones
- Training Manuals and Technical Manuals
- Skill Fruits
- Dog Coins and Gold Coins
Higher-tier salvage requires the Powerful Fishing Magnet: technology level 62, 3 points, one Hexolite per magnet, and — importantly — consumed only on success, so a failed attempt costs you nothing but time.
Pals that help
There is no fishing work suitability. Help comes from partner skills, which means the Pal has to be in your party slot rather than working at a base. Partner skills were overhauled game-wide in 1.0.
| Pal | Partner skill | Effect |
|---|---|---|
| Jelliette | Jelliette Drop | +55–95% items obtained from fishing |
| Gloopie | Sticky Princess | Capture gauge drains 12–35% more slowly when the bars are not overlapping (does not stack) |
| Whalaska | Chilled Whale Cruiser | Rideable; minigame starts with +5–14% gauge and fills +5–14% faster |
| Whalaska Ignis | — | Same effect at 7–17% |
| Solmora | Charming Fish | Rideable on water; makes it easier to fish up talented Pals |
| Solmora Lux | — | Electric variant, also listed as a fishing Pal |
For a pure loot run, Jelliette in the party plus Alluring Bait is the strongest combination available — the two modifiers stack against different parts of the reward.
Automated fishing
Two base structures fish for you, and both want a worker with Handiwork Lv1 — not any aquatic trait:
- Fishing Pond — Tech Lv31, 3 pts. 15 Wooden Board, 30 Cement, 3 Cryogenic Coolant. 23,500 workload. 1 worker.
- Large Fishing Pond — Tech Lv69, 4 pts. 20 HQ Wooden Board, 30 Stone, 10 Coralum Ingot, 20 HQ Pal Oil. 85,000 workload. 1 worker. The larger body of water allows bigger Pals, and the bait you supply influences which shadows appear.
Patch 1.0.3 added World Tree Holy Water to the reward pools for World Tree fishing and the Large Fishing Pond.
Spots and regional variation
Catches vary by region and are split into freshwater and saltwater. Difficulty runs Beginner → Intermediate → Advanced → Expert → Master, with the last two added in 1.0 alongside better rewards and a higher chance of Alpha encounters. Level ranges across all spots span 1 to 60.
| Area | Tier | Levels | Notable catches |
|---|---|---|---|
| Sunlit Isle | Beginner | 1–10 | Starter aquatics |
| Grassland biome | Beginner | 9–28 | Common aquatics |
| Volcano Island | Intermediate | 24–37 | Fuack Ignis, Kelpsea Ignis, Dumud, Gloopie, Killamari Primo |
| Oasis Isle, Eternal Summer Isle | Advanced | 40–60 | Higher-tier aquatics |
| Sakurajima, Feybreak, Frostbound Mountains | Advanced / Master | 40–60 | Best Alpha encounter rates |
Internally the loot is grouped into six zone families across 115 zones, so two spots that look similar on the map can pull from quite different pools.
What to do next
- Get the Powerful Fishing Magnet at Tech 62 — salvage is where the schematics live.
- Put Jelliette in your party before any serious run.
- Read the Coralum Ore guide if you are hunting the schematic rods.