A Pal's potentials — what everyone calls IVs — are three hidden whole numbers from 0 to 100 for Health, Attack and Defense, worth up to +30% on per-level stat gains. On top of them sit four separate upgrade systems: the Pal Essence Condenser, the Statue of Power, Awakening Crystals and Implants.
Potential 0–100 → ×0.3 ÷100 → up to +30% per level. Ability Glasses show the raw number; there are no S/A/B/C grades. Condense to 4 stars with 48 duplicates. Max the Statue of Power with 208 souls. Awakening Crystals raise base stats. Implants rewrite passives.
Verified on patch 1.0.3 (12 August 2026).
Potentials: what Palworld's IVs actually are
| Property | Value |
|---|---|
| Number of potentials | 3 — Health, Attack, Defense |
| Range | 0–100, whole numbers |
| Distribution | Roughly normal, centred near 50 |
| Bonus formula | (value × 0.3) ÷ 100 |
| What it modifies | Per-level stat gains only — not base stats |
| Heritable? | Yes, each stat independently |
| Visible in game? | Only with Ability Glasses |
| Potential value | Bonus | In practice |
|---|---|---|
| 0 | +0% | Worst possible roll |
| 25 | +7.5% | Below average |
| 50 | +15% | The average Pal you catch |
| 75 | +22.5% | Good; keep it for breeding |
| 100 | +30% | Perfect roll |
Because the bonus applies to level gains, potentials matter more the higher the level you intend to take the Pal to. On a level 10 throwaway worker they are close to irrelevant; on a level 60 raid Pal they are the difference between two builds.
S / A / B / C rankings do not exist in the game. Ability Glasses display the raw 0–100 number and nothing more. Every letter grade you have seen comes from a third-party calculator or save editor applying its own cut-offs — useful shorthand, but not a game mechanic, and different tools disagree.
Seeing the numbers: Ability Glasses
| Property | Value |
|---|---|
| Technology level | 34 (Ancient technology) |
| Technology points | 4 Ancient Technology points |
| Materials | 30 Refined Ingot, 20 Paldium Fragment, 10 Ancient Civilization Parts, 5 Ancient Civilization Core |
| Work to craft | 1,000 |
| Crafted at | High Quality Workbench, Production Assembly Line, Advanced Workshop or Ancient Workbench |
| Shows | Health, Attack and Defense potential on a 0–100 scale |
The glasses are late-tier and cost Ancient Civilization Cores, which is why most players breed blind for a long stretch. Until you have them, judge a breeding line by results rather than by numbers.
Inheriting potentials
The game stores how many Potentials an egg carries over from its parents, in BP_PalGameSetting as Combi_TalentInheritNum. The possible counts are 1, 2, 3: an egg inherits at most 3 of its parents' Potentials, and any not inherited are rolled fresh.
That model treats each stat as an independent lottery over three possible sources. The game data describes something different: a roll over how many Potentials transfer (1, 2, 3). The two are not different estimates of the same thing — they are different shapes of mechanic, and no adjustment of the percentages turns one into the other, so we deleted it rather than re-tuning it.
We also deleted the 2.7% figure this page used to derive from it (0.3 × 0.3 × 0.3, the chance of taking all three stats from one parent). It was arithmetic on top of an unsourced premise, and under the count-based mechanic the question it answered does not have that form. As with passives, the per-count weights are absent from the data, so we do not publish odds for a specific stat. How we verify things.
What survives, and is what actually matters at the farm: high-Potential parents are worth keeping, at least one Potential always transfers, and no stat can be locked in the way a passive can. So "perfect IV" breeding remains a volume exercise — hatch many, glass them, keep the top, repeat — and the lever you fully control is egg throughput, not the roll. Low-rarity eggs hatch up to 12× faster than legendary ones, which is the one part of this you can actually engineer.
Topping potentials up with fruit
Power Fruit raises a Pal's Attack potential by +10; its in-game text reads "Precious fruit that is extremely difficult to obtain. Slightly increases a Pal's Attack." It is crafted at an Ancient Workbench from 3 Power Lotus (S), 3 Power Lotus (L), 3 Speed Lotus (L) and gold, and also appears in the Medal, Bounty and Arena shops, mission and treasure-map chests, and rarely from Ancient Relics.
Life Fruit and Stout Fruit are the counterparts for the other two potentials, but the reference we rely on for those values was unreachable when this page was written, so their exact per-use values are omitted rather than guessed.
Pal Essence Condenser: ranking a Pal up
| Property | Value |
|---|---|
| Technology level | 14 |
| Technology points | 2 Ancient Technology points |
| Materials | 20 Paldium Fragment, 20 Ingot, 5 Ancient Civilization Parts |
| Build workload | 30,000 |
| Star rank | Duplicates needed | Running total |
|---|---|---|
| ★1 | 4 | 4 |
| ★2 | 8 | 12 |
| ★3 | 12 | 24 |
| ★4 | 24 | 48 |
Condensing raises Max HP, Attack and Defense, and levels the Pal's Partner Skill by up to +5. At maximum rank it also grants +1 to every work suitability the Pal has.
48 duplicates for four stars, down from 116 before 1.0. Any guide, video or spreadsheet still quoting 116 is out of date. Breeding duplicates in bulk is now a realistic afternoon rather than a project.
The exact percentage each star adds to HP, Attack and Defense is not published by primary sources, so this guide does not state one.
Statue of Power: souls and effigies
| Property | Value |
|---|---|
| Technology level | 9 |
| Technology points | 2 |
| Materials | 20 Stone, 10 Paldium Fragment |
| Build workload | 5,000 |
| Functions | Pal Enhancement (Pal Souls) and player abilities (Pal Effigies) |
Pal Enhancement — the full 20-rank soul table
| Rank | Soul type | Souls | Bonus |
|---|---|---|---|
| 1 | Small Pal Soul | 1 | +3% |
| 2 | Small Pal Soul | 2 | +6% |
| 3 | Small Pal Soul | 3 | +9% |
| 4 | Small Pal Soul | 4 | +12% |
| 5 | Medium Pal Soul | 1 | +15% |
| 6 | Medium Pal Soul | 2 | +18% |
| 7 | Medium Pal Soul | 3 | +21% |
| 8 | Large Pal Soul | 1 | +24% |
| 9 | Large Pal Soul | 2 | +27% |
| 10 | Large Pal Soul | 3 | +30% |
| 11 | Giant Pal Soul | 1 | +33% |
| 12 | Giant Pal Soul | 2 | +36% |
| 13 | Giant Pal Soul | 2 | +39% |
| 14 | Giant Pal Soul | 3 | +42% |
| 15 | Giant Pal Soul | 3 | +45% |
| 16 | Giant Pal Soul | 3 | +48% |
| 17 | Giant Pal Soul | 4 | +51% |
| 18 | Giant Pal Soul | 4 | +54% |
| 19 | Giant Pal Soul | 4 | +57% |
| 20 | Giant Pal Soul | 4 | +60% |
That is 52 souls per enhancement track. Maxing all four tracks on one Pal costs 208 souls: 40 Small, 24 Medium, 24 Large and 120 Giant.
You can reset a Pal's enhancements for Gold Coins and get the souls back. Refunding a fully maxed Pal costs 848,000 gold, which is steep but means a soul spent on the wrong Pal is never truly lost.
Ranks 1–10 cost 22 souls and give +30%. Ranks 11–20 cost 30 Giant souls for another +30%. If Giant Pal Souls are your bottleneck, stopping at rank 10 on several Pals beats rank 20 on one.
Player abilities — all 13 effigy types
The Statue's second function upgrades you. Thirteen effigy types are listed, each feeding a different player ability.
| Effigy | Ability | Bonus per rank |
|---|---|---|
| Lifmunk Effigy | Capture Power | +15 |
| Lamball Effigy | Satiety Duration | +50% |
| Pengullet Effigy | Swimming Ability | +100% |
| Munchill Effigy | Food Preservation | +50% |
| Rooby Effigy | Jump Power | +50% |
| Herbil Effigy | Flight Capacity | +30% |
| Tanzee Effigy | Climbing Proficiency | +100% |
| Depresso Effigy | Status Resistance | +50% |
| Cattiva Effigy | Mounted Endurance | +50% |
| Lunaris Effigy | Sphere Tracking | +100% |
| Relaxaurus Effigy | EXP Gain | +50% |
| Yakumo Effigy | Rainbow Fortune | +4% |
| Mimog Effigy | Movement Speed | +50% |
Capture Power costs
| Capture Power level | Lifmunk Effigies |
|---|---|
| 1 | 1 |
| 2 | 2 |
| 3 | 3 |
| 4 | 4 |
| 5 | 5 |
| 6 | 6 |
| 7 | 7 |
| 8–15 | 9 each |
Maximum Capture Power level is 15, for a total of 100 Lifmunk Effigies. The effigy's own description calls it "A mysterious Pal effigy that can be found all around the Palpagos Islands."
Awakening: the 1.0 endgame layer
| Step | Detail |
|---|---|
| Find the source | Level 80 Awakening Pals carrying World Tree passives spawn at certain World Tree locations |
| Farm the drop | They drop Radiant Gems, which exist in 9 elemental variants |
| Craft the crystal | 50 matching Radiant Gems + 10 World Tree Holy Water at the Ancient Workbench, 300 workload |
| Crystal rarity | Epic; sells for 12,000 gold |
| Effect | Permanently raises a matching-element Pal's base Health, Attack and Defense; some Partner Skills gain extra benefits |
Note what makes Awakening different from everything above: it moves base stats, where potentials only scale level gains and souls apply a percentage.
The item formerly called Awakening Starfruit was renamed in 1.0 to plain Starfruit (☆1 to ☆4 plus Ripe). It has no connection to Awakening Pals, Radiant Gems or Awakening Crystals. Guides that link the two are reading a pre-1.0 item name.
How many crystals a Pal can take, the maximum Awakening level and the per-tier stat numbers are not published by any reference we checked — the standard reference pages for Awakening Crystal, Radiant Gem and Awakening Pal all returned 404 in August 2026. Those figures are deliberately omitted here.
Implants: rewriting passive skills
| Property | Value |
|---|---|
| Structure | Pal Surgery Table |
| Technology level | 38 |
| Technology points | 3 |
| Materials | 30 Refined Ingot, 20 High Quality Cloth, 10 Corrosive Solvent |
| Build workload | 1,000 |
| What it does | "Surgery can be performed on Pals to change their gender or passive skills" |
Implants are key items that add or replace a Pal's passive skills, and — crucially — they are not consumed. One Implant can be used again and again, which turns a single lucky bounty reward into a permanent upgrade for your whole team.
| Source | Currency | Examples stocked |
|---|---|---|
| Bounty Officer | Bounty currency | Implant: Artisan, Implant: Musclehead, Implant: Burly Body |
| Arena Merchant | Battle Tickets | Implant: Serenity, Implant: Infinite Stamina, Implant: Runner |
Rarities run from Uncommon up to Legendary — Implant: Diamond Body is an example of the higher end. The same table also performs gender changes using a Pal Reverser, which is consumed.
The gold cost per surgery and the number of passive slots a Pal has are not reliably documented; one reference page shows 50,000 Gold Coin against standard implants, which we report as unconfirmed rather than as fact.
Which system to spend on first
| Priority | System | Why |
|---|---|---|
| 1 | Statue of Power souls | Available at Technology 9, immediate percentage gains, and fully refundable |
| 2 | Condenser to ★4 | 48 duplicates is cheap post-1.0 and the +1 work suitability can clear a mining gate |
| 3 | Breeding for potentials | Only worth the volume once you have Ability Glasses to check results |
| 4 | Implants | Reusable, so every one you buy pays off forever — but they need Technology 38 |
| 5 | Awakening Crystals | Pure endgame: 50 gems and 10 Holy Water per crystal |
The systems stack — a condensed, enhanced, high-potential Pal with implanted passives is several times the Pal you caught. Nothing here is exclusive of anything else.
What to do next
- Pick your passives before you implant them — see the passive skills guide.
- Breed duplicates for the Condenser efficiently with the breeding calculator.
- Remember the Condenser's +1 suitability when planning workers in the work suitability guide.