PalworldBreeding

Combat

The ULTRAKILL collaboration: every item and how to unlock it

Updated Verified for Palworld 1.0.3

The ULTRAKILL crossover shipped free in Palworld's v0.7 "Home Sweet Home" update on 17 December 2025 and added four items across two tech-tree sets: V1 and V2 armour, the Marksman Revolver and the Core Eject Shotgun.

The basics

FieldDetail
Announced23 September 2025
Released17 December 2025, in v0.7 "Home Sweet Home"
PlatformsSteam, Microsoft Store, Xbox Series X|S, Xbox One, PS5
CostFree update
New Pals addedNone — this collab is gear only

The same update brought the Hartalis raid boss, 48 new building parts including triangular pieces, Steam Workshop mod support on PC, and experimental PvP.

The two collab sets

SetTechnology LevelAncient Technology PointsContains
ULTRAKILL Collab Set 1323V1 Armor, Marksman Revolver
ULTRAKILL Collab Set 2565V2 Armor, Core Eject Shotgun
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Schematics come from the Arena, not merchants

Both armour schematics are sold in the Arena Shop for 1,000 Battle Tickets each. No wandering merchant stocks them. If you have never touched the Arena, that is the gate — not the tech points.

V1 Armor

StatCommonLegendary
Defense51608
Health8062,112
Durability1,45072,000
Weight3030
ResistancesCold Lv.1, Heat Lv.1Cold Lv.2, Heat Lv.2, plus Attack Up

The reason to wear it is Blood Is Fuel: it heals you when you deal damage. Nothing else in Palworld's armour list does that, which makes it a genuine alternative to simply stacking defence for aggressive play.

  • Common craft: 30 Ingot, 15 High Quality Pal Oil — 800 workload
  • Legendary craft: 270 Ingot, 85 High Quality Pal Oil, Ancient Civilization Parts — 120,000 workload, requires V1 Armor Schematic 4
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Sources disagree on one figure

One set of figures gives 15 Ancient Civilization Parts for the legendary V1 Armor; another gives 5. We could not resolve which is current, so budget for 15 and be pleasantly surprised.

V2 Armor

StatCommonLegendary
Defense600750
Health2151,900
Durability19,00072,000
Weight3030
ResistancesCold Lv.2, Heat Lv.2

V2 trades the gimmick for the numbers: no lifesteal, but far higher defence at common rarity than V1 reaches until it is heavily upgraded.

  • Common craft: 40 Plasteel, 40 Pal Metal Ingot, 20 High Quality Cloth — 4,000 workload
  • Legendary craft: 270 Plasteel, 202 Pal Metal Ingot, 80 High Quality Cloth, 15 Ancient Civilization Parts — 120,000 workload

Which armour should you use?

Measurably: V2 has the higher defence at every comparable rarity, so it is the safer choice for raids and tower bosses. V1 is the better choice when you are the one dealing sustained damage, because Blood Is Fuel converts your damage output into effective health — a benefit that scales with how aggressive your build is, not with the defence number.

The weapons

WeaponAttackDurabilityAmmoCraft
Marksman Revolver250 → 625400 → 2,400Handgun Ammo, infinite magazine60 Ingot, 15 High Quality Pal Oil, 1 Gold Coin, 30 Electric Organ — Weapon Assembly Line, 800 workload
Core Eject Shotgun230 (Common)150Bottomless magazine80 Pal Metal Ingot, 65 Plasteel, 32 Carbon Fiber, 40 Flame Organ — Weapon Assembly Line II, 4,000 workload

Both weapons hijack your Pal Sphere throw

This is the collab's cleverest idea and the thing that surprises people mid-fight.

  • Marksman Revolver equipped: throwing becomes Coin Toss. Shoot a coin and the bullet ricochets at an enemy. Up to four coins can be airborne, replenishing one at a time.
  • Core Eject Shotgun equipped: throwing becomes a Core Eject projectile that detonates on landing — or instantly if shot. Hold fire to charge for range.
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The intended combo

Fire a core with the shotgun, swap to the Marksman Revolver, shoot the core mid-air. The revolver detonating shotgun cores is an explicitly designed interaction, not a bug — it is ULTRAKILL's own coin-shooting language ported into Palworld.

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Not every rarity exists

For the Marksman Revolver, the uncommon, rare and epic variants are currently unobtainable. For the Core Eject Shotgun, only the common rarity is obtainable at all. Do not plan a build around upgrade tiers that cannot be reached.

Is it still obtainable?

Yes, as of 13 August 2026. Everything above is gated behind evergreen systems — technology levels, Ancient Technology Points and Arena Battle Tickets — with no event window recorded anywhere. The strongest signal is that both weapons had their material costs reduced in version 1.0: Pocketpair was tuning them for the full release, not sunsetting them.

One third-party site describes the crossover as limited-time while simultaneously saying the sets remain craftable in 1.0. That is self-contradictory, and no official announcement or reference listing supports the limited-time claim.

What to do next

Frequently asked questions

How do you get the V1 armour in Palworld?
It is in ULTRAKILL Collab Set 1, which unlocks at Technology Level 32 for 3 Ancient Technology Points. The common version crafts from 30 Ingots and 15 High Quality Pal Oil at 800 workload. Higher rarities need schematics, and the V1 Armor schematic is not sold by ordinary merchants — it comes from the Arena Shop for 1,000 Battle Tickets.
What does V1 armour actually do?
Its unique modifier is Blood Is Fuel, which heals you when you deal damage — Palworld's only lifesteal armour effect. The common version gives 51 defence, 806 health and level 1 cold and heat resistance; the legendary version reaches 608 defence, 2,112 health, level 2 resistances and an attack bonus. It weighs 30 at every rarity.
Is the ULTRAKILL collab still available in 2026?
Yes. It arrived free in the v0.7 Home Sweet Home update on 17 December 2025 and has no event window. The clearest evidence it is still live is that the material costs of both collab weapons were reduced in version 1.0 — Pocketpair was rebalancing the items, not removing them. One third-party site calls it limited-time; that appears to be an error.
What is the Marksman Revolver's coin mechanic?
While the Marksman Revolver is equipped, your Pal Sphere throw is replaced by a Coin Toss. Shoot a thrown coin and the bullet ricochets toward an enemy. You can have up to four coins in the air at once, replenishing one at a time. The revolver also has an infinite magazine and fires Handgun Ammo from your inventory.
How does the Core Eject Shotgun work?
It replaces your Pal Sphere throw with a Core Eject projectile that explodes on landing — or immediately if you shoot it with the Marksman Revolver, which is the intended combo. Holding the fire button charges it for extra range. It has a bottomless magazine, unlocks in Collab Set 2 at Technology Level 56 for 5 Ancient Technology Points, and only the common rarity is obtainable.

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