PalworldBreeding

Game Info

Where Palworld saves live, and which settings actually matter

Updated Verified for Palworld 1.0.3

Steam saves Palworld to %LOCALAPPDATA%\Pal\Saved\SaveGames\, the Game Pass version uses a completely different folder under Packages\PocketpairInc.Palworld_ad4psfrxyesvt, and the two formats are not interchangeable.

Save locations by platform

VersionSavesConfig
Steam (Windows)%LOCALAPPDATA%\Pal\Saved\SaveGames\<uid>\%LOCALAPPDATA%\Pal\Saved\Config\Windows\
Microsoft Store / Game Pass%LOCALAPPDATA%\Packages\PocketpairInc.Palworld_ad4psfrxyesvt\SystemAppData\wgs\<uid>\%LOCALAPPDATA%\Pal\Saved\Config\WinGDK\
Dedicated server (Windows)<PalServer>\Pal\Saved\SaveGames\0\<worldid>\<PalServer>\Pal\Saved\Config\WindowsServer\
Dedicated server (Linux)<PalServer>/Pal/Saved/SaveGames/0/<PalServer>/Pal/Saved/Config/LinuxServer/
Xbox / PS5Platform cloud storage; not user-accessible

%LOCALAPPDATA% expands to C:\Users\<you>\AppData\Local. Paste it straight into the Explorer address bar.

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Steam and Game Pass saves cannot be swapped

The Game Pass version writes into Microsoft's wgs container format. You cannot copy a wgs folder into a Steam SaveGames directory and expect it to load, and there is no supported migration in either direction. This is also true between PC and console.

⚠️
Steam Deck path unverified

Palworld's Steam build is Windows-only, so on Steam Deck it runs through Proton and the save lands inside the compatibility prefix rather than a native Linux path. We could not verify the exact location from a primary source, so this guide deliberately does not print one.

Backing up correctly

  1. Close the game completely.
  2. Copy the whole SaveGames folder — not individual .sav files — to another drive.
  3. Do this before every game patch and before any mod change.
  4. Keep pre-1.0 backups separately. A save migrated to 1.0 does not go back.

Steam Cloud is supported on the Steam version, which helps with device changes but is not a substitute for a manual copy before risky operations.

Autosave and manual saving

The Auto save interval world setting ranges from 30 seconds to 30 minutes. Lower values reduce how much you lose in a crash but write to disk more often, which matters on big worlds.

On dedicated servers you can force a save with the /Save console or RCON command, which requires AdminPassword to be set first. The same action is exposed through the server REST API. Run it before any planned shutdown.

Server owners should also enable bIsUseBackupSaveData, which writes rotating world backups into a backup directory. Pocketpair notes it increases disk load — accept that trade.

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Save reliability has improved

Version 1.0 states that the save process was improved to reduce the risk of corruption, and v1.0.1 on 15 July 2026 fixed a bug where save data could be unintentionally discarded after certain operations. Earlier, v0.5.3 on 9 April 2025 fixed dedicated server save rollback and a PS5 autosave bug. If you were burned before, you were not imagining it.

World settings that actually change your game

These are the in-game names, with the ranges the game allows.

SettingRange / optionsWhy it matters
Pal Capture Rate0.5–2The single biggest lever on how long catching takes
EXP Rate0.1–20Raise it if you want to reach the level 80 cap without grinding
Pal Appearance Rate0.5–3How densely Pals spawn in the world
Death PenaltyNone / Item / ItemAndEquipment / All"All" drops your items and the Pals on your team
Day / Night Time Speed0.1–5Long nights are the usual complaint; shorten the night, not the day
Item Weight Rate0–100 removes weight limits entirely
Max Number of Guild Members1–100 (default 20)Cap for co-op groups
Max Pals Working at Base1–50Directly proportional to simulation cost
Max Structures per Base500 – No LimitSame trade: more building, worse performance
Hardcore Mode: Pal PermadeathOff / OnIrreversible loss of Pals on death
Random Pal ModeNo Randomization / Completely Random + seedCannot be changed after world creation
Maximum Number of Dropped Active ItemsAdded in v1.0A direct performance lever on loose items
💡
Decide these before you press create

Random Pal Mode and its seed are locked once the world exists. Everything else in the list can be changed later, so do not agonise over capture and EXP rates up front.

The same settings on a dedicated server

Server worlds are configured in PalWorldSettings.ini, where the names differ from the in-game labels: ExpRate, PalCaptureRate, PalSpawnNumRate, CollectionDropRate, ItemWeightRate, DayTimeSpeedRate, NightTimeSpeedRate, DeathPenalty, GuildPlayerMaxNum, BaseCampWorkerMaxNum, MaxBuildingLimitNum, bHardcore, bEnableFastTravel, bIsPvP and RandomizerType, among others.

Two are worth flagging specifically: bExistPlayerAfterLogout decides whether your character stays in the world after you disconnect, and bAllowEnemyCampSpawnNearBaseCamp was added in v1.0.3 on 12 August 2026.

Is the map random?

No. Palworld's world is a fixed, handcrafted map — the same terrain, dungeons and landmarks in every save, which is why shared maps and coordinate guides work. Version 1.0 expanded it substantially with the Sunreach sky region, the World Tree, seven new islands and reworked Wildlife Sanctuaries.

Only Pal spawns can be randomised, via Random Pal Mode. Note that the 1.0 rebalance means placement data from v0.7.3 and earlier is not carried over in that mode.

Moving between worlds

MoveSupported?
Pals between your own worldsYes — Global Palbox, added v0.5.0 (19 Mar 2025)
Character between worlds or serversNo official feature
Save between Steam and Game PassNo — incompatible formats
Save between PC and consoleNo

Third-party character transfer tools exist on GitHub. They are unsupported, carry a real risk of save corruption, and are not covered by Pocketpair's support. If you use one, back up first — see the modding guide for the same reasoning applied to mods.

Frequently asked questions

Where are Palworld save files stored?
On the Steam version, saves are in %LOCALAPPDATA%\Pal\Saved\SaveGames\ inside a folder named for your user ID. The Microsoft Store and Game Pass version stores them in %LOCALAPPDATA%\Packages\PocketpairInc.Palworld_ad4psfrxyesvt\SystemAppData\wgs\ instead, in Microsoft's container format. Dedicated servers keep worlds under Pal\Saved\SaveGames\0\ in the PalServer install folder.
How often does Palworld autosave?
It is your choice. The Auto save interval world setting can be set anywhere from 30 seconds to 30 minutes, and applies to that world only. Shorter intervals lose less progress in a crash but write more often, which can cost performance on large worlds. Dedicated server owners can also force a save at any time with the /Save console command.
Are Palworld worlds randomly generated?
No. The map is fixed and handcrafted — terrain, dungeons, biomes and landmarks are identical in every world, which is why shared interactive maps work at all. The one randomisable element is Pal spawns, through the Random Pal Mode setting and its seed, and that choice is locked in when the world is created and cannot be changed afterwards.
Can you transfer a Palworld character to another world?
Not officially. There is no supported character transfer between worlds, servers or platforms, and Steam and Xbox saves use incompatible formats. What is official is the Global Palbox, added in v0.5.0 in March 2025, which stores Pal data so Pals can move between your own worlds. Server owners can disable it with bAllowGlobalPalboxImport and bAllowGlobalPalboxExport.
Do I need a new save for Palworld 1.0?
No, but Pocketpair recommends one. The studio's 1.0 notes say existing save data continues to work, while recommending a fresh character to get the most out of the new content. One caveat if you use Random Pal Mode: the 1.0 rebalance means Pal placement data from v0.7.3 and earlier is no longer carried over.

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