PalworldBreeding

Game Info

How to mod Palworld safely in 2026

Updated Verified for Palworld 1.0.3

Palworld has official Steam Workshop mod support on PC since the v0.7 update of 17 December 2025 — everything else, including Nexus mods and UE4SS, is manual, PC-only, and requires deleting mod files before every game patch.

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Back up your save before you touch anything

Copy %LOCALAPPDATA%\Pal\Saved\SaveGames\ somewhere else with the game closed. Pocketpair's own guidance lists corrupted or unloadable save data as a mod risk, and warns that saves containing mod-dependent items or Pals may fail to load once those mods are removed.

The three ways to mod Palworld

RouteWhere mods come fromDifficultyWorks on
Steam WorkshopIn-game subscriptionEasySteam PC only
Nexus Mods (manual)Downloaded archivesModerateSteam PC, Game Pass PC
UE4SS + PalSchemaLua / Blueprint mod frameworksAdvancedSteam PC, Game Pass PC

There is no mod support on Xbox or PlayStation 5, and none is planned.

Steam Workshop (start here)

  1. Subscribe to items on the Palworld Workshop.
  2. Launch the game and open Options → Mod Management.
  3. Enable the mods you want, then restart.

Palworld does not load mods by default — subscribing alone does nothing until you enable them in Mod Management. Many Workshop mods list UE4SS Experimental (Palworld) as a dependency, which the Workshop can install for you.

UE4SS — use the Palworld fork, not the upstream build

BuildVersionUse for Palworld?
UE4SS-RE/RE-UE4SS (upstream)v3.0.1 stableNo — crashes Palworld
Okaetsu/RE-UE4SS experimental-palworldRolling, updated 10 Aug 2026Yes
Okaetsu/PalSchema0.6.1 (19 Jul 2026)Yes, for data-driven mods

The fork exists because Pocketpair made engine-level changes around the v0.4.15 era that the generic build does not handle. Version numbers were checked against the projects' own release feeds on 13 August 2026.

Exact install paths

VersionExtract UE4SS contents into
Steam…\steamapps\common\Palworld\Pal\Binaries\Win64\
Game Pass / Microsoft Store…\Content\Pal\Binaries\WinGDK\
Pak mods (either version)Pal\Content\Paks\~mods\ — the tilde matters

Extract the archive contents directly into that folder, not into a subfolder. If it worked, dwmapi.dll sits directly in Win64 or WinGDK.

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Never run two copies of UE4SS

If you use the Steam Workshop UE4SS, do not also install the GitHub build. The game will crash trying to load both. To neutralise a stray copy, rename its dwmapi.dll to dwmapi.dll.bak.

Turn these UE4SS modules off

In Mods\mods.txt and Mods\mods.json, disable CheatManagerEnablerMod, ConsoleCommandsMod and ConsoleEnablerMod — all three are documented as crash causes in Palworld. Leave BPModLoaderMod, Keybinds and BPML_GenericFunctions enabled.

Client-side vs server-side: the definitive test

Pocketpair documents this directly. Open the mod's Info.json and read the InstallRule section. No "IsServer": true means the mod is not built for servers — only mods built to run on servers will work there.

SituationWho installs the mod
Single-playerYou
4-player co-op worldEvery player individually — there is no mod sync
Dedicated server, client-side modEvery player individually; the server does nothing
Dedicated server, server-side modThe server, and only on the Windows server build

Server-side setup, exactly as documented

  • Mods go in .\Mods\Workshop\<folder>\Info.json, relative to PalServer.exe.
  • Enable in Mods/PalModSettings.ini with bGlobalEnableMod=true and one ActiveModList= line per mod.
  • ActiveModList takes the PackageName from Info.json, not the folder name. This is the single most common setup mistake.
  • -NoMods as a launch argument disables everything, which is the fastest way to test whether a mod is your problem.
  • In PalWorldSettings.ini, bAllowClientMod controls whether players with mods enabled may connect at all.
  • Linux dedicated servers cannot run server-side mods.

The risks, honestly

RiskReality
Save corruptionReal and acknowledged by Pocketpair. Saves containing mod-added items or Pals may not load once the mod is gone.
Crashes after patchesReal. Old mod files load even when "disabled".
BansNo commercial anti-cheat ships with the game. A 2024 plan for external anti-cheat on official and public servers exists; we could not verify it shipped.
Losing supportCertain. Pocketpair states issues that occur while using mods or modified game data are not covered by support.
Console moddingImpossible. No route exists.

Before every game update: the deletion routine

This comes straight from Pocketpair's pre-1.0 advisory of 9 July 2026, which is the clearest official modding guidance the studio has ever published.

  1. Back up your save data.
  2. Manually delete mod files and mod loaders from the game folder. Disabling them is not enough — leftover files still load at startup.
  3. Unsubscribe from Workshop items and delete their leftover files; unsubscribing alone does not clean up.
  4. Verify integrity of game files: Steam Library → right-click Palworld → Properties → Installed Files → Verify integrity.
  5. Confirm the game launches clean and unmodded.
  6. Reinstall mods only once creators have updated them, and add them one at a time, launching between each.
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Mod stability improved after launch

Pocketpair shipped a patch on 30 July 2026 specifically to improve stability when playing with mods, noting it was PC-only and would not affect crossplay with other platforms. If you gave up on mods in the first week of 1.0, it is worth retrying.

Where to find mods

The two main repositories are the Steam Workshop and Nexus Mods, whose Palworld section is organised into gameplay, characters, outfits, audio, animation and miscellaneous categories. Mod counts and download totals could not be verified, so this guide deliberately does not quote them.

One mod is documented in press coverage carried in Palworld's own Steam news feed: modder Fr4nsson's Ultra Graphics mod, which adds ray-traced Lumen global illumination and had reached roughly 18,000 downloads as of July 2026.

Frequently asked questions

Are Palworld mods client-side or server-side?
Most are client-side, meaning every player installs them individually and they do nothing on a server. Pocketpair's official server documentation gives the test: open the mod's Info.json and look at the InstallRule section. If it does not contain IsServer set to true, the mod is not built to run on a server. Server-side mods also only work on the Windows dedicated server build, not Linux.
Do I need UE4SS to mod Palworld?
Not for Steam Workshop mods, which install through the game itself. You need UE4SS for Lua and Blueprint mods, and it must be the Palworld-specific fork — the stock upstream build crashes Palworld because Pocketpair made engine edits around the v0.4.15 era. Never run the Workshop copy of UE4SS and a manually installed copy at the same time; loading two copies crashes the game.
Can mods get you banned in Palworld?
Palworld ships with no commercial anti-cheat — the only middleware in the build is Epic Online Services for multiplayer and Wwise for audio. Pocketpair said in 2024 it intended to add an external anti-cheat targeting official and public servers, but we could not verify that it has shipped. Pocketpair does state that problems occurring while using mods are not covered by its support.
Do mods work on Game Pass Palworld?
Partly. There is no Steam Workshop on the Microsoft Store version, so Workshop mods are unavailable. Manual UE4SS installs are possible but use a different folder: Content\Pal\Binaries\WinGDK instead of Pal\Binaries\Win64, reached through the Xbox app's Manage then Files option. Console versions on Xbox and PS5 have no mod support at all.
Why did my mods break after the 1.0 update?
Version 1.0 on 10 July 2026 changed the game's systems substantially, and Pocketpair warned in advance that old mods could cause launch crashes, corrupted saves and unprogressable quests. Crucially, disabling mods is not enough — leftover mod files and loaders still get loaded at startup. You must delete the files manually, and unsubscribing from Workshop items does not remove them either.

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